Siren

Siren
Sirens are a delicate race of humanoids, they look at a glance like humans, though their features are softer, more likely to be considered 'perfect'. Throughout their hair are lines of feathers, usually matching the tone and colour and going unnoticed.

They have the ability to manifest wings, though it takes time, energy and practice, losing their arms in place of impressive wingspans varying in colours and shapes, each unique to their family line.

They have a removed society, excelling in the arts, music, things that nourish the soul, rarely allowing others in though they have a 'pilgrimage' in their younger years to gather new and lovely things from the world around them to return home with.

Siren’s are generally a long lived species, though like Elves they aren’t terribly well known because the majority of their lives takes place within Siren society. They are a democratic people, their leaders voted in and serving the community for a predetermined amount of years, though extenuating circumstances can call for a new vote at any time.

They do not have a standing army, their island protected by steep cliffs, the city only accessible via flight, keeping them safe off the coast from any incoming attacks. They have never been part of a War in recorded history, instead being the mouthpiece for history and binding it into songs, poems and stories that they pass through their own generations. If you want to know something, it’s best to ask a Siren, though they may not put the same amount of weight on history as a saucy story, trading details of torrid affairs for battles and conquest. Your one Night Stand may become a ballad that lasts through the ages when tangling with a Siren.

They have a magic of their own that is subtle and powerful, their voices and charms able to bend the will of men and women, making them good politicians and present in most of the courts in the land.

See Also: Fjoorafall

Racial Benefits

 * Charming Aura - Sirens are naturally alluring, once per game a Siren may call upon Charming Aura to persuade someone to their side. Naturally Gifted - Sirens have a knack for picking things up, they can buy an extra skill once every two months.

Racial Detriments

 * Brittle - Sirens bodies are lithe and light, though this gives them the ability of flight, it also means they are more susceptible to injury. Siren's body effects take place after 1 hit.
 * Weakness - Even if Sirens didn't detest being burdened, they are unable to handle the weight of heavy armours, sticking to cloth, metal and at best chain.

Costume Requirements
Sirens are birds by nature, a ring of feathers along the back of the ear or worked into your hair/wig, or at the wrists is recommended. They prefer flowing, loose clothing, light in colour and bits of sparkle be it in the form of embroidery or jewelry.

Should they use their wings, props that can be held or cover the arms are required.

Harpy
There are two breeds of Sirens, the other is less inclined to the arts and more eager to seek the wilds of life in the art of the hunt, matches of sparring and flights of fancy. Termed ‘Harpies’ this Breed of Siren’s feathers match those of owls, hawks and other birds of prey. They are sturdier, often seen partnered when they leave their city with the gentler breed of Sirens as bodyguards.

Racial Benefits

 * Intimidating Aura - Harpies have stern stares and otherworldly stillness, once per game a Harpy may call upon Intimidating Aura to persuade someone to their side.
 * Naturally Gifted - Harpies have a knack for picking things up, they can buy an extra skill once every two months.

Racial Detriments

 * Hot Headed - 2 Triggers will set the Harpy into a rage
 * Weakness - Even if Sirens didn't detest being burdened, they are unable to handle the weight of heavy armours, sticking to cloth, metal and at best chain.

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