O'asin

O’asin (OH-aysin) is a harbour town along the southern most coast, it is mostly a medley of whomever is passing through, their shipyard the biggest in all of Etherworld. Known for being a hub of commerce and trade there are representatives from almost every nation in the upper districts, overseeing the goods and acquisitions for their cities.

Where there is wealth and trade there are also thieves, the lower districts harbouring the guild somewhere in the tangle of waterways and aqueducts. Made wealthy off of skimming the tops of shipments and snatching purses they fund many private endeavours, including the illegal production of potions, tonics and salves.

There are many gambling houses, inns for the weary and 'houses of delight', if you want to find it, you're likely to find it in O'asin, be it legally or at the Midnight Market.

The Circle of Representatives
O’asin is a city rich from the wealth of trade and commerce, facilitating the flow of goods to and from much of the continent. Such wealth is not to be overseen by one man but a group of chosen representatives from each major trade company and or government. Between them, and after much bickering, they form laws and agreements that mutually benefit all parties and keep the city and its trade running.

Although The Circle of Representatives is not fail-proof, behind the scenes it’s a constant game of one-upmanship through less than legal means, something that has the potential for both profit and pain.

The Thieves Guild
More then just a rumor circulated amongst the upper class of O’asin, more influential across the city then the O’asin The Circle of Representatives would ever admit. The Thieves Guild operates away from the influence of the Circle and beyond the laws set by them.

Deep within the aqueducts and waterways of the lower district lies of a group of thieves, assassins, and mercenaries living in secrecy. It has no goal except to work in the interest of its own agenda, whatever that might be at the time. Living amongst the ongoing corruption of the city it’s easy for the Thieves Guild to make money off the back of the upper class, made wealthy off of skimming the tops of shipments and snatching purses they fund many private endeavors, including the illegal production of potions, tonics, and salves.

Anyone can become a rogue in life but membership into the thieves guild requires proof of skill in various ways. Membership gives you the benefits of security within its walls, a potential steady income and access to the best contracts but if you’re caught you’re on your own.